CONTEMPORARY ART IN CONTEXT
PIPPIN BARR VIDEO GAME DEVELOPER AND EDUCATOR
Video game developer and educator Pippin Barr.
During the Song dynasty (960–1279 CE), Chinese artists believed that a good landscape painting could invite the viewer to mentally enter it and walk through the scene. In the 21st century, video game developer and educator Pippin Barr invites viewers/participants to immerse themselves in his video games. He combines visual art with an incisive knowledge of programming to create unusual video games that challenge the nature of games, artwork, and entertainment.
Barr produces about ten free online games a year. They are not games in the traditional sense, because the gamer cannot always “win.” They are thought-provoking pseudo-performance pieces in which the player is a participant as well as a viewer. Barr’s games often focus on banal subjects such as airplane safety or museum visits. When designing a game, Barr analyzes the topic and its potential for philosophical twists, such as satirizing video games that promote violence. He believes the reason games can be frustrating is that his overriding interest is in inviting the player to think about what they are doing while doing it, which can be off-putting to those used to an immersive experience.
One of Barrʼs best-known games is a collaboration with performance artist Marina Abramović (b. 1946 Serbia), in which the player attends Ambramović’s performance piece The Artist Is Present. Barr explores the frustration of waiting in a long line to see a museum exhibit. He sets the player back to the end of the line if they visit another website or app while playing the game. His emphasis is to communicate an idea in game form, regardless if the result of playing it is fun or annoying.
Pippin Barr, v r 3, 2017. A 32-bit application created in Unity, v r 3 is a museum/gallery experience where the viewer contemplates water. Game stills courtesy of the artist.
The combination of film and works of art came about in the 1950s–60s with the advent of happenings and temporary art performances, the only documentation of which was photograph or film. By the mid-1970s, the genre was further exploited by its appropriation to the new medium of video. Video artworks evolved through the 1980s–90s to be accepted universally as an art form. In the 21st century, the sophistication of digitally augmented video games elevated this genre to a fine art form now taught in universities.
Barr was born 1979 in Wellington, New Zealand. He received both an MS in user interface metaphors and a PhD in video game values from Victoria University, Wellington. He is associate director of the Technoculture Art and Games Research Center at the Milieux Institute for Arts, Culture, and Technology, Concordia University, Montréal, Québec, Canada. He is an assistant professor in Design and Computation Arts, and wrote the book How to Play a Video Game. He also hosted the podcast GAMETHING.
Pippin Barr, The Artist Is Present, 2011. A Sierra-style recreation of the performance piece of the same name by artist Marina Abramović at the Museum of Modern Art, New York City. Game image stills courtesy of the artist.
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ARTIST Q&A
What are some of the biggest influences on your work, including other artists or things outside of the arts?
Pippin Barr: Here are just a few of the greatest hits in terms of people I think about on a day-to-day basis:
DISCUSSION
Show images and a video (a quick YouTube search will result in a few examples) of Barr’s The Artist Is Present. Ask students to identify both similarities and differences between it and the games that they like to play. Show a few additional games by Barr such as Let’s Play: Ancient Greek Punishment or his many variations of chess. For multiple perspectives, you might include Momo Pixel’s Hair Nah. Ask: Do games have to be fun? What is the point of playing a game you cannot win? Are video games a form of art? Can games share an important message? Who are games made for?
STUDIO EXPERIENCES
RESOURCES
Artist Website: pippinbarr.com
The Artist Is Present: pippinbarr.com/the-artist-is-present/info/
Collaborating with Marina Abramović: youtube.com/watch?v=_JXvRMOhRP4
External Links Disclaimer: The content in SchoolArts magazine represents the views of individual authors and artists, selected for publication by the editorial team. The resources provided are to support the teaching of art in a variety of contexts, and therefore, links to external sources are included. As such, any linked content is not monitored by SchoolArts and should be previewed by a professional before sharing with students.
Written by Karl Cole, Art Historian and Curator of Images at Davis Publications, and Robb Sandagata, Digital Curriculum Director and Editor at Davis Publications. kcole@davisart.com